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The Marine Operations Manual is designed to be used by both players and Game Mothers (GMs), though the majority of content is meant to be for the GM’s eyes only. If you’ve already started a Colonial Marine campaign, there are even instructions and tips on how to incorporate the Marine Operations Manual’s sweeping grand campaign into your existing one. It’s a huge campaign, with a really compelling premise: there are several “epiphanies” for your Marine company to discover, leading to a truth that can shake up the command structure of the entire UA armed forces.
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Set over seven (included) scenarios, the Colonial Marines Operations Manual has an epic campaign that picks up right after Destroyer of Worlds ended, using all of the clues and threads that have been inserted into Alien The Roleplaying Game thus far. One of biggest sections of the Colonal Marines Operation Manual is its proposed campaign.
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